![]() Some puzzles were excellently clever – my favourites included creating objects and doors with film. Layers of Fear was an elegantly done nightmare, and while it’s not fair to hold Layers of Fear 2 to be just the same as its predecessor, it’s perfectly fair to have expectations when a new game takes up the mantle of another. Any game can be scary because you’re being chased, but not just any game can accomplish being scary in a psychological labyrinth of loneliness. You don’t have places to hide, nor do you know what the ghost’s objective is (unlike 2’s monster, which clearly seems ready to kill you) – you can face the unknown in whatever way you want to. The only other entity that seems to be wandering the house shows up rarely, and the decision of whether or not to interact with it is more about the ending you’ll get, instead of instadeath. ![]() The player is encouraged to pay attention to every detail of the horrific nightmare they’ve walked into. Good and bad endings aside, there are no wrong doors to open or places to speed through as fast as you can or else. Even better, it’s scary while also forcing you to explore. Layers of Fear set itself apart from other narrative, first-person, explorative horror games by being actually scary instead of only unnerving. What I’m saying is that there aren’tĪ million games out there like the first Layers of Fear. Creepy inĪ non-horror game always catches my interest. I research the lore behind ones that I find interesting. I love horror – when I’m too afraid to play a game, I still love to watch That’s not to say I don’t like those games. On the edge of their seat, listening for clues, and force them to run as fastĪs they can when the moment comes. ThereĪre a million horror games out there that inspire fear by making the player sit It maintains a feel of desperation to escape, and the horror that it might beĪround the next corner, or behind the next door. Want to call it – that causes instant death does make the game scarier. ![]() The addition of an enemy entity/monster/spirit – whatever you If I had known about it, I might not even have played at all. In all honesty, this was my least favourite thing about the game. Should it catch you, you’ll face an instant death and begin again shortly before its appearance. To survive, you’ll need to escape quickly. Perhaps a monster, perhaps a ghost, it comes with a shocking distortion of reality and inhuman scream before it comes for you. This is where Layers of Fear 2 separates itself quite a bit from the first – you certainly aren’t alone, as you find out soon enough. As fits the very earlyĭiscovery that a movie is being shot aboard, unnerving mannequins are litteredĪlong the path, forever leaving you with the feeling that you’re not truly Increasingly tense monologue on the realities of acting. Separate stories – the plight of two children hiding aboard the liner, and an You’ll spend most of your time uncovering two seemingly This time around, there’s a lot moreĭialogue in the mix. Your accommodations, there’s nowhere to proceed but to the hall, where fire, You – everything seems normal and in its proper place. What seems at first to be a normal scene. Like it’s the first Layers of Fear, 2 drops the player into There are a couple surprises, though, that are impossible to avoid talking about because they factor so strongly into my feelings on this game. Because games like Layers of Fear 2 are so dependent on the slow, uncomfortable uncovering of their stories, I’m going to try to avoid spoilers here – I want to give my honest thoughts on the game so that others can consider purchasing and playing it.
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